First Person Animation

Does this first person animation I made look good? Also does it sound funny or nah

2 Likes

Looks good to me. I like how fast and snappy it is, perfect for hiding from something. It sounds fine too

1 Like

I wouldn’t say it sounds funny, but it is indeed good

This animation looks VERY GOOD AND REALISTIC! Great job on it! How long did it take to make? It’s very cool!

It really took the most time to figure out how to script it. The animating part probably took about an hour.

Sorry if I’m necroposting… But how did you do this exactly? I’ve been looking for an answer to something like this everywhere, but I couldn’t find something like it… Thanks!

It’s all good. In this video I used a view model but now I changed to just making the character visible, but it’s basically the same process.

You will need this plugin: https://create.roblox.com/store/asset/716953901/Blender-rig-exporteranimation-importer?externalSource=www&assetType=Plugin

and blender (which is free if you don’t already have it): https://www.blender.org

I would use a separate place/game whenever you use the plugin because it acts kinda weird. Here’s a good tutorial I found explaining the basics of the plugin: https://www.youtube.com/watch?v=EMIgcjLVafU

Note: If the objects don’t move with the bones its likely because they’re not parented. To fix this select the object and THEN the corresponding bone, enter pose mode, click command/control + P, then select bone.

Once you understand the plugin this is what I did.

I will call the character model A and the locker model B for this example.

when setting up the model for animation, I put an attachment in the main part of the model. I moved this to where I wanted the animations to start (so the humanoid root part would stay here while the animation is playing)

I imported both models into separate blender files because the plugin will only handle one rig at a time. I copied model B and its bones and pasted it into model A’s file. Then animate. You can animate both at the same time by switching between the rigs. Once your finished export model A’s animation as shown in the video. Then copy the keyframes from model B’s animation and paste them into model B’s main file. Then export. After that is the scripting which is basically locking the players camera to the cframe of the head while the animation is playing, but I will provide code or more guidance if you need.

1 Like

How would I rig model b for this? Would it just be the attachment? Sorry if I’m asking at a late time lol…

Here’s a tutorial I found: https://www.youtube.com/watch?v=x2MFFBvIF6Y

Note that if youre animating inanimate objects you can still use a humanoid and humanoid root part, or you could just add an animation controller which is a lot easier