First Person Body Visible but with a Skinned Mesh

I can’t really crack this problem but I want to make a true FPS setup, but I’m using a StarterCharacter who’s body is a single mesh with an armature in it. How would I do this?

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Skinned meshes are still MeshParts so LocalTransparencyModifier. You will need to handle the case of unwanted parts being shown yourself such as splitting your rig into more than one part or using a different one while in first person view that omits said parts.