In the game Doors, the camera rotates slightly when you turn, and when you are idle, the camera slightly shakes.
How would you do this?
Would you tween the camera offset?
I’ve been trying to think but nothing comes to mind.
In the game Doors, the camera rotates slightly when you turn, and when you are idle, the camera slightly shakes.
How would you do this?
Would you tween the camera offset?
I’ve been trying to think but nothing comes to mind.
Implement a custom camera, add an angle set by the camera delta on a spring. For the idle shake, add harmonic motion.