I want to make DOORS like first person walking animation and camera shake, so far every first person camera I made is too stiff and some are too glitchy, any good way of implementing a first person camera?
You should move the topic to scripting support.
For question:
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Id recommend setting camera behavior to lockfirstperson. Then you could use humanoid.CameraOffset with some trig to get a shake
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You could set camera type to scriptable then cframe it to the root part + desired offset. You could just manipulate or add on to this offset for the shake.
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How to move a post, I don’t know?