I’m trying to create a camera system that allows me to freely move my mouse around, while also being able to overlap an animation on top of the mouse inputs I’m performing.
You see this kind of stuff in many games, but for this example, Weaponry, where shooting and reloading the sniper will play an animation for both the view model AND camera, while seamlessly allowing me to look around while it happens.
I’m looking for help with understanding how I’d go about making a system like this; how do I allow a player to have input over a camera that is actively playing an animation already on top of it?
If there’s an existing post that explains creating a camera like this, I’d greatly appreciate a source, as I could not find any myself, thank you for reading.