Anyone know how I could make first person cutscenes where the player’s camera is manipulated to look a certain direction and animations of the player and other NPCs in the scene play, etc.
I’ve made a post about this before but nothing was really able to help out, I’ve tried doing it before and it didn’t work. So, if anyone could lead me in the right direction I would really appreciate it.
I recommend using a plug-in called moon animator. There’s a lot of tutorials on YouTube for that.
Does moon animator have a direct feature for creating first person cutscenes?
It makes it easier to animate.
You could script the cutscenes and have the camera tween/look at another part or head. Then make some animations and use
But animation is not the problem, the problem is manipulating the camera in first person.
would I make the camera look like its first person?
There’s a video using moon animator making a first person scene. I can’t like it because I’m on mobile.
Yeah, you could set the position of the camera to the player’s head, and make it look wherever you want.
Alright I’ll try that, thanks.
Tried, doesn’t seem to work too well. Got any other suggestions or anything?
You could create a fake part on the players head and set the players camera position to the fake part, then you can manipulate the fake part and
hopefully achieve what you were looking for.
I’ll look into that, but that could be pretty hard to do.
cant you just like set the cameras cframe to the Head cframe in a RenderStepped loop???
its easy tho (if you have player variable)
Part.CFrame = Player.Head.CFrame
As you may know, when manipulating camera in game most people just tween the CFrame of the camera in order to animate it, this rig and its scripts allow you to use animations to manipulate a person camera! This also comes with a module script which adds easy camera shake and FOV tweening!
What makes this different to other cutscene plugins?
While other plugins use tweening between points to move the camera, this rig allows for the camera to be controlled through animations, allowing for much s…
Here is a post that should explain what you want to do.
Just saw this, sorry about that lol. Thanks a lot tho, definitely gonna take a look at this!