I want to create a script that when an event is called it would put the player in an animation (note that the game is first person!) and make their arms non-transparent until another event is called. By default roblox keeps body parts transparent which is fine but for that animation, they are needed to be seen. This is the script:
local Players = game:GetService("Players")
local breakline = false
local player = Players.LocalPlayer
local character = player.Character
if not character or not character.Parent then
character = player.CharacterAdded:Wait()
end
local function e()
local human = character:FindFirstChild("Humanoid")
if human ~= nil then
local anim = human:LoadAnimation(script:WaitForChild("Animation"))
anim.Priority = Enum.AnimationPriority.Action
anim:Play()
end
while true do
character:FindFirstChild("Left Arm").LocalTransparencyModifier = 0
character:FindFirstChild("Right Arm").LocalTransparencyModifier = 0
if breakline then
break
end
game["Run Service"].Heartbeat:Wait()
end
breakline = false
end
script.Event.Event:Connect(e)
script.stop.Event:Connect(function() breakline = true end)
Everything works except when the player is fully zoomed in everything disappears, including arms. I have tested that when the player is semi-transparent (that is when the player is almost in first person) the arms stay fully seen, though the problem in the previous sentence persists.
Is this on the roblox’s end and I have to find a way around that or have I made a mistake? Please let me know.