So I’ve noticed in my game that when I zoom all the way into the character, it is completely visible and does not rotate with the camera, rather it just points straight forward regardless of my movement? Did I accidentally change a setting or something. I also thought it had something to do with my custom animations but I tried removing them and I still got the same result. Just to be clear, this has NEVER happened to me before. It almost feels like there’s some humanoid property I’m messing with. Please let me know what you think the issue is!
humanoid > auto rotate is a property that disables the character from rotating towards where he’s moving or where the camera is facing in first person, not sure about the visibility, i guess the code would help
Thank you to @Wingboy0 and @UnderMyWheel for your replies. Fortunately I figured out the issue! I set the camaratype as “Scriptable” but never changed it back! Silly mistake. Thank you guys.