A thing that I noticed is that higher bounce rate = lower PTR.
Now the thing is, I dont know why my 60s bounce rate is so high, it doenst add up with the other stats in the home signals.
Yes this could be an actual issue with the game itself, but im just wondering if a player inside the game teleport to a subplace before 1 minute, does it count as a bounce?
I have searched that anywhere, and I have not found a clear answer, so I decided to ask here if anyone has an answer to this?
Okay, I played it, and I could maybe see why people are leaving. I think if you add some sort of tutorial when a player first joins it could help A LOT. I joined, and had to wander around trying to figure out what to do, and when I made it into a match I had no idea what I was doing. Maybe when the player joins in the lobby you could add a little text at the bottom saying something about where to go to enter a match. And maybe you could add a tutorial map that would allow players to learn what to do in that round, then actually play. These are just suggestions, take them how you want . Besides that, I really liked this game!
It was confirmed to me a few months ago that QPTR wasn’t affected by teleporting between places, this is the same thing just broken down. you need to make people NOT leave your game, do you have funnels set up? you can solve this by seeing where the dropoff is
do you have funnels set up? you can solve this by seeing where the dropoff is
The new “Bounce rate” is QPTR just broken down, you can now see the bounce rate whereas you couldn’t before, this would’ve always been an issue for you
No, it was an old stat, your bounce rates aren’t affected by teleporting to different sub-places, it was confirmed to me a while back by someone from devrel