looks great, but i’d say i feel like the diamond plate texture is overused in some areas, so to compensate i think you should add some different textures there, or custom textures. as @jumpyfunk said above
Are there any texture’s specifically you think I should use instead, I also found that there was a lot of diamond plating but I just wasnt sure what would really fit instead.
I agree with that diamond plate material is overused.
My advice is to not use diamond plate material at all, use Metal instead, and tune colors!
Don’t use diamond plate on walls, maybe try metal or concrete, it will look much better.
-Sci-fi does no mean Diamond plate material, just erase it from existence when creating anything sci fi, maybe you can use them for some floor platforms, or something like that.
-For monitors use smooth plastics on example…
-That human have wire where it shouldn’t belong…
I like the neon wall, those neon lights should have frame, like every light that has shell that is put into.
That’s my opinion, anyways, building quality ignoring materials choice is amazing!
Wish you the best in creating amazing places! Keep going!
-Filip
I didn’t make many changes to the first room yet, but I did to the second (aswell with adding a hallway) and am still working on the rest of the changes because the other walls look empty.
Horror FOV changes i plan to add a jumpscare sound / character chase player part possibly | these are one way, once player touches them once they cannot happen again.
(sorry for the wall of text lol)
This build is honestly really cool! I’m suprised I didn’t see it before, it looks really really good and honestly its more detailed that I thought it would be, great job! I do have one suggestion for the explosion though and that’s to make the door break into multiple pieces and become unanchored, since even though it is convenient to just have the door disappear when it explodes, it would be really cool to see a few pieces of the door go flying, you could probably do this by making a grouped model of that same door but in multiple connected fragments / pieces, then when the c4 (or whatever explosive it is) explodes, all you have to do is unanchor the door and make sure the force of the explosion affects the pieces. It might be sorta difficult though (depending on how you go about doing it) so you don’t have to do it if you don’t want to or it ends up being too difficult (unless that’s just me because my brain is a smooth cube ). It’s just a random idea I had for the explosion while scrolling through this topic. It looks amazing btw! keep up the great work. I can’t wait to see what you’re gonna add next update.
Why are you not using MaterialServices and change the parts to more newer textures, and or your own custom MaterialServices? It would knock your build out of the park!
Like changing the diamond plate alone would be epic…