Today was my first time actually trying to model a somewhat humanoid monster in blender, and I think it turned out alright. I watched a video of some dude turn a pre-made human into a monster which is what prompted me to do this. The only problem was that the sculpting was working very well for some reason (I mean I was pretty much using only the grab tool because the other tools weren’t doing anything. Literally.) I would’ve added a mouth and stuff but womp womp. After that I went to animating the monster walking, which is the only animation I have for now. I found a super useful video of some guy explaining walk cycles, and here is how it turned out.
As for the textures, I kind of got them done but they’re pretty low quality and very stretched. I also scoured the internet for almost an hour to find a method I wasn’t too lazy to do. The monster will be completely in the dark, so I’m not really worried about how the textures look anyway. I made the whole thing the same texture, besides the eye sockets, cause I decided he doesn’t have eyes for some reason (I don’t know the reason yet lol).
I still need to make the stupid script, but I had a lot of fun. How do you guys think I can improve this?
Edit: Fixed the texture, made the script, and added a jumpscare!