Fishing Rod glitch killing all players

What do you mean? You can do that on a mac too.

wait I can send the code later

So far after i removed an extra .Parent that wasn’t needed in the script located at Glitch.Fish.Fish.Torso it doesn’t seem to kill me, i’ve tried over 10 times getting the fish and I haven’t died yet.
Fixed script:

repeat
script.Parent.Orientation.X = -90
until
script.Parent.Parent.Humanoid.Health == 0

No worries, I already got on my PC, also regarding this

you can do it on mac too, i’m pretty sure it’s CMD + F

Thanks :slight_smile: Where do I put it? Which Script?

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here:
image

From what i’ve seen, that last .Parent wasn’t needed at all. (there used to be three, i just removed one and the glitch didn’t happen again.)

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Thanks :slight_smile: I needed a lot of help on this one :slight_smile:

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Remember to set the post as solution or else people will think the problem wasn’t fixed yet!

wait what was that script even for lol I forgot to remove it when making the fish

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I’m pretty sure it’s a script that was supposed to kill the fish.

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I think it was supposed to rotate the fish until it was dead lol

Ohhh lol, anyways there was an extra .Parent so it would just look for humanoids in the workspace.

lol it didnt really solve my problem because I died on the first test lol

Oh dang, I tried and I never died after editing that, It’s probably something else then, my bad.

I think it is in the fishing rod itself in the hook because that is where the damage is caused

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Probably not, i already tried and if you try to walk on the hook to damage myself it says this in the output:
14:19:31.688 - Fish is not a valid member of Model “Workspace.wastemanty23”

14:19:31.691 - Stack Begin

14:19:31.692 - Script ‘Players.wastemanty23.Backpack.FishingRod.Hook.FireparticleScript’, Line 8 - function lightOnFire

14:19:31.693 - Stack End

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hmm, do you think it is an external damage source?

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Probably, i’ll try to see if I can find anything that could be the cause.

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Okay, maybe check if the activation scripts have anything to do with it?

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ActivateScript has nothing that can damage you, same for ReRoll.

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