https://gyazo.com/6e9f8293be1d428123522ec46e826312
how can i make it so the fishing rod wont pull the player
https://gyazo.com/6e9f8293be1d428123522ec46e826312
how can i make it so the fishing rod wont pull the player
If you want the bait to come back, shouldn’t the direction of the force be towards the character? Currently the force tries to pull the bait away from the character, and apparently moves the character with it.
Whats the opposite of Lookvector, Backvector?
Yes, I think it’s called Backvector.
Have you tried making it where when it casts the line to where it anchors the player and depends on animations to make it realistic
No, BackVector does not exist. Try -LookVector to get the vector facing in the opposite direction, or LookVector * -1, which scales LookVector by the scalar -1, making it face the opposite direction.
There is no property called “BackVector”, however the opposite is just -LookVector
I still want the player to be able to move, I disabled the animation to see if that was the problem. However it still pulled the player forward. RoBoPoJU was right that it should send the bodyforce back at the player but now it looks like this.
https://gyazo.com/71acfd10e17e475d6aa68f75752f9855
I believe it’s because of the RopeConstraint. I made a fishing rod a while back using rope’s and ran into the same problem of the character drifting towards the bobber. I wasn’t even using BodyForce. The rope seems to have a pull on your character and I’m not sure that you can do much about it. I ended up just anchoring the root part while the player was fishing because I didn’t want to replace the rope.