Created a fishing system for an upcoming project I am working on. Bubbles indicate a fish is there. Bubbles also go away in a short time if you don’t reel in. Also everything is a free model except the scripts.
Feedback is appreciated.
Created a fishing system for an upcoming project I am working on. Bubbles indicate a fish is there. Bubbles also go away in a short time if you don’t reel in. Also everything is a free model except the scripts.
Feedback is appreciated.
A parabolic trajectory for the hook would look better
We used Roblox rope constraints, so I’m not sure if that can be achieved. But anyways, we ran into issues with character flinging/moving if the rope’s length was too short.
Currently, the ropes length is just (mousePosition-HumRP.Position).Magnitude + 2
I’d suggest the bubbles rise up and ‘pop’ rather than arcing up and falling back down. It just seems wrong.
Yep. It would be a better effect but the particles are free models. I only did the scripting and the models and particles will be replaced by assets of our own soon.
can i please have the model with all the scripts please. :>
I would just say, check the free models. And check if there are any local/scripts, and if there is a scroll bar down the bottom and it’s like very small. Delete that script, since it’s a very dodgy thing.
I like this! Although I would fix the bubble like @Scottifly stated in the comment above. But I think this is a good fishing system!