Fishing System Rope Constraint Bug

Hi, I’m trying to make a fishing system, right now I just want it so when they click on it itll set the fishings rods attachtment to where they clicked and play a splash animation, it seems to be playing the splash animation at the correct position, but the attatchment is far away and inaccurate? Heres a video: Watch Fishing Bug | Streamable And heres my code:

local FishingServer = {}

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local FishingClickEvent = ReplicatedStorage.Remotes:WaitForChild("FishingClickEvent")
local FishingDisableControls = ReplicatedStorage.Remotes:WaitForChild("FishingDisableControls")
local FishingEnableControls = ReplicatedStorage.Remotes:WaitForChild("FishingEnableControls")
local FishingResetPosition = ReplicatedStorage.Remotes:WaitForChild("FishingResetPosition")
local MAX_CLICK_DISTANCE = 50
local DEFAULT_END_POSITION = Vector3.new(-0.265, -1.41, 0.668)
local WaterFoam = game.Workspace.Water.WaterFoam
local Splash = WaterFoam.Splash
local Ts = game:GetService('TweenService')
local T1 = Ts:Create(Splash, TweenInfo.new(0.5, Enum.EasingStyle.Linear), {Size = Vector3.new(10, 1, 9.167)})

local function RunWater()
	Splash.Attachment.Splash:Emit(1)
	Splash.Attachment.Mist:Emit(1)
end

local function RunEffect(Pos)
	Splash.Size = Vector3.new(6, 1, 5.5)
	Splash.Position = Vector3.new(Pos.X, Splash.Position.Y, Pos.Z)
	coroutine.wrap(RunWater)()
	T1:Play()
	Splash.Attachment.Splash2:Emit(1)
end

function FishingServer.OnFishingClick(player, targetName, clickPosition)
	if targetName == "FishingSpot" then
		local character = player.Character
		local distance = (clickPosition - character.PrimaryPart.Position).Magnitude

		if distance <= MAX_CLICK_DISTANCE then
			local tool = character:FindFirstChild("Fishing Rod")

			if tool then
				local handle = tool:FindFirstChild("Handle")
				if handle then
					local endPart = handle:FindFirstChild("End")
					if endPart then
						endPart.Position = clickPosition
						RunEffect(clickPosition)
						print("Fishing rod handle moved to position:", clickPosition)
						FishingDisableControls:FireClient(player)
					else
						warn("Fishing Rod handle does not have an 'End' part")
					end
				else
					warn("Fishing Rod does not have a 'Handle'")
				end
			else
				warn("Player does not have a Fishing Rod")
			end
		else
			print("Click is too far")
		end
	end
end

function FishingServer.OnResetPosition(player)
	local character = player.Character
	local tool = character and character:FindFirstChild("Fishing Rod")
	if tool then
		local handle = tool:FindFirstChild("Handle")
		if handle then
			local endPart = handle:FindFirstChild("End")
			if endPart then
				endPart.Position = DEFAULT_END_POSITION
				print("Fishing rod handle reset to default position:", endPart.Position)
			else
				warn("Fishing Rod handle does not have an 'End' part")
			end
		else
			warn("Fishing Rod does not have a 'Handle'")
		end
	else
		warn("Player does not have a Fishing Rod")
	end

	FishingEnableControls:FireClient(player)
end

function FishingServer.Init()
	FishingClickEvent.OnServerEvent:Connect(function(player, targetName, clickPosition)
		FishingServer.OnFishingClick(player, targetName, clickPosition)
	end)

	FishingResetPosition.OnServerEvent:Connect(function(player)
		FishingServer.OnResetPosition(player)
	end)
end

return FishingServer

fixed it by making the rope constraints attachment to the splash attatchment