Fix 3d ui alignment problems

i was trying to make a 3d ui for the abilities, so i made a basic frame and when i tried to test how well it keeps up with the movement… well… this happened

see how the UI falls off screen when the camera switch sides? yea, thats a problem! and the UI rolling away when wall running, it does look cool, but you already know, also a problem to be fixed!
i want to fix it, but idk how, any suggestions?

I believe that camera:GetRenderCFrame would fix this, But im not sure since you didnt show your code

why does it switch sides, is this like a feature? If it was you could probably switch which side it is on

yea, for if the player wants to peek corners or if its too close to a wall, id try switchinng the UI side but if i did the ui would look more centered than it should and id want to keep it at the right side

i tried the renderCframe as you told, well it didnt do much, i believe the UI script is running before other camera manipulation scripts, making it have “outdated” info, im gonna try using BindToRenderStep rn

Oh, That would make sense then, as you didnt show your code lol.

alright, it worked!


pretty sure the getRenderCframe part might have also helped, as i didnt know it even existed

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