None of this is being used to gain profit or fame, this is only meant to help people.
This thread will remain open until the original plugin has been fixed, or if its creator,@Den_S, requests me to take this plugin and thread down.
Please read this carefully through, as in most cases, our method will work.
If you are new to this, please continue here:
Hello everyone! Recently I’ve seen many developers encountering an issue when importing rigs into blender using the Blender rig exporter/animation importer plugin developed by @Den_S.
Many people have been frustrated and unable to animate using blender because of this problem. With the help of 2 people, we have been able to create a temporary fix.
This tutorial is only about installing the fixed plugin and properly setting up rigs in blender.
This will work for one and multiple parts, meshes, whatsoever.
If you are trying to animate, you probably encountered the same problem as shown in this video:
Pay close attention to the highlights shown in the video, what body part it chooses and what name it has:
Super weird right? Let’s get into the fixing for that.
Roblox Plugin - [REVERTED] Blender Animations - Roblox
Warning: Only use R6/R15 default template rigs, do not use with accessories, only the objects you want to animate.
Install the plugin, disable the original plugin to avoid confusion.
Just again to note that the current plugin is going to and will break your rig.
- IF you already pressed on “Rebuild Rig” then, the first thing you will need to do is, delete the “Rig”, so we can start to rename the bone parts to the belonging parts of your rig, to make it work.
- Click a bone of your rig, figure out which part it will highlight, double click to rename the bone, name it the same way as it is named in the Roblox studio rig. (for example; if the actual rig part inside of Roblox studio is called “Part123”, rename the bone inside of Blender to “Part123” and make sure to pick the right bone, so the animation will play when importing.)
- After you have renamed all of the bones, simply click “Rebuild rig”.
- Animate your rig, as you normally do. After you have animated it, simply hover to the “Export Animation” button and bake the animation. Import the animation inside of the script and have fun animating!
I hope this helped and satisfied you with the bug fix!
Last but not least I want to give out huge thanks to:
@Den_S Creator of this amazing plugin.
@HowsLifeJosh Providing us an older version of the plugin and showing the blender bone fix.
@2967k Research and Ideas.
@alteredberg Reverse Engineering code, general dummy fix.
And all the people that participated in the debugging!
Please leave a reply if you see any mistakes, this is my first time creating something like this.
Thank you and see you later!