i coded a module which fixs this issue.
using this module fixs math.random!
return function (number1,number2)
local gu = game:GetService("HttpService"):GenerateGUID(false)
local n = ""
for i,v in ipairs(string.split(gu,"")) do
if tonumber(v) then
n = n .. v
end
end
n = tonumber(n)
while n > 10000000 do
n /= 1.5
end
math.randomseed(n)
local res = math.random(number1,number2)
return res
end
happy scripting!