UI Hover
UI Hover is not available for use anymore because it is old and will not receive further updates, however i will re-make the whole UI Hover from beginning and upload a new post. Thanks to everyone who used UIHover
UI Hover is not available for use anymore because it is old and will not receive further updates, however i will re-make the whole UI Hover from beginning and upload a new post. Thanks to everyone who used UIHover
Legend, I need this thank you, is there a way that you can have logo go right and explode?
Of Course, That’s possible.
Just make the anchor point of button to 0.5,0.5
and call the Activate function 2 times.
Hope it helps!
It would be greater if you happened to code this with the modular design pattern, rather than putting effects into different if statements. Your current way to create effects reduces maintainability, as the user have to scroll for a long time if it contains a lot of hover effects.
For your info, you can do something like having one modulescript controlling the hovering, and each effect are stored as an independent module inside the main module.
Apart from that, your basic call method is relatively long (over 120 columns, probably). Considering make this object oriented, or use a table to fill in the properties of the effects.
That’s good idea, I’ll do that.
Its not a huge module but it saves 99% of the time, simple and useful. Im too lazy to make myself a module like this because you already made what i need and i dont have much time these days
Thank you for your feedback!
Reduced arguments in the Activate Function
You should use modules inside the main module to configure.
Let me know if you have any quesitons!
Now it is possible to use 1+ settings for a style.
Let me know if you have any questions!
How does the script know what the logo is, do we have to name a gui “logo”?
You need to assign that as a object value, like if your logo is script.Parent.Parent.logo you should assing like that.
that “logo” is meant for that object value.