meshpatcher adds a bunch of tags during playtest which collides with my tag system.
is there a way to disable these “hidden tags” without disabling meshpatcher?
(studio tags shouldnt be considered during playtests anyway)
meshpatcher adds a bunch of tags during playtest which collides with my tag system.
is there a way to disable these “hidden tags” without disabling meshpatcher?
(studio tags shouldnt be considered during playtests anyway)