My current code creates a part on top of my character every step and interpolates the camera to that part. The problem is that the camera needs to be rotated 90 degrees, and I don’t want to rotate the character. I checked many topics on camera rotation but couldn’t implement them in my game.
My current code creates a part on top of my character every step and interpolates the camera to that part. The problem is that the camera needs to be rotated 90 degrees, and I don’t want to rotate the character. I checked many topics on camera rotation but couldn’t implement them in my game.
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Make a part, put it somewhere in the workspace and make it the rotation you want your camera to be. Next add a body gyro to your camera part and set the bodygyro CFrame to the part in the workspace’s CFrame. Make sure the part is anchored. This worked for me in my game.