really need to get this fixed really quickly… how do I fix this?! I really need to get this one fixed because one of my friends is gonna lose their game…
this is a round based game. the status doesn’t progress after reaching the map chosen part, when it should show the round modifiers etc. here is the entire MainGame script for anyone that tries to fix it… me and my friend have tried everything…
if someone finds a fix for this, please let me know. ill also provide more scripts if requested or needed, just please…
Bro this is a hella Long Code and it is really hard for me to see and debug your problem but to help you debug this issue, I’ll provide some general troubleshooting steps and suggestions:
Check for Errors:
First, ensure that there are no script errors in the Output window in Roblox Studio. Look for any red error messages that might provide information about what’s going wrong.
Debugging Prints:
Add print statements at critical points in your code to understand where the script might be getting stuck. For example, you can add print statements at the beginning and end of each function to see which ones are being executed.
Use “warn” for Warnings:
Replace print with warn for debugging. The output from warn can help you see warnings and messages in the Output window.
Check Function Calls:
Ensure that functions like applyRoundModifiers and removeRoundModifiers are being called at the appropriate times and with the expected conditions.
Check Variable Assignments:
Verify that variables like status and roundModifiers are assigned and updated correctly. If they are overwritten or set to the wrong values, this could affect the game’s progression.
Data Type Mismatch:
Make sure that variables are being used with the correct data types. For example, status appears to be both a string and an object, which could lead to issues. You should consistently use one data type for each variable.
Nested Loops:
Be cautious of infinite loops. Your main game loop (while true do) appears to be an infinite loop, but it’s recommended to have some exit condition to prevent the script from hanging indefinitely.
Check Event Handling:
Verify that events like Fire are being triggered and handled correctly.
Networking and Replication:
Ensure that your game is set up to replicate data between the server and clients correctly, especially if this script is meant to run on the server.
Test in Isolation:
Isolate specific parts of the code and test them individually to ensure they work as expected.