We just released changes to how the character motion is computed internally (under PGS only). We thoroughly tested it and expect it doesn’t affect the the correct behavior. Let us know if you see anything unexpected. Things to watch out for:
character motion is different while picking up tools
Is there a way so that you can enable jumping while underwater swimming?
I only put like 20 studs of water on my map where you fight in ships and it gets kinda annoying if your ship sinks and when you hit the water with a bit of speed you instantly fall through the map.