Fixing Character Falling Through the Map When Using AssemblyLinearVelocity


I am using AssemblyLinearVelocity to create a feature where the player is launched far away. However, sometimes the character passes through parts and falls below the map.
How can I fix this issue?

I think you could just increase the thickness of the parts for this case. If it already is then i have no idea other than reducing the impulse force

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you could use a raycast below the player and stop their momentum when it hits a part