Fixing Clothing Resolution on R6 Humanoids

Hello,

I’ve been trying to figure out how to get the R6 Humanoid to use the full resolution of the clothing template since it currently downscales it on its UV Map. I’ve tried three different ways;

First, by changing the UV Map of the limbs using a character mesh combined with the OverlayTextureID but this turned out to be an even lower resolution.

Second, I tried using an independent MeshPart with a texture applied - this ultimately gave the full resolution desired and looks far better than any other test I’ve had, however, it lacks transparency.

Finally, I attempted to use the same MeshPart but, with a SurfaceAppearnce using the Shirt template as a ColorMap. This gave the worst result at a resolution around 1/4 the original image, and with much higher contrast.

Below you can see the results and I think you’ll agree that the MeshPart with a texture is clearly the best result - other than the transparency issue.

Has anyone else really looked into fixing this issue with resolution, and if so, how did you go about it? Is there a way I can do this other than the ways I have attempted?

Any reply is appreciated.
Thanks.

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if you use a specialmesh with a decal it will solve the issue of the meshpart w/texture not being transparent :slight_smile:

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