Today I present an issue I have never seemed to be able to fix. I have a huge flinging issue in my game, and it seems to happen at random times.
It could happen when the player is:
-collides with a building at high speeds
-just touching another humanoid character
Example 1 (a little loud)
I also use body velocities, if that ties into anything.
I have no idea how this is being caused. No parts are being added into the players character, except for accessories. If any else are added, they are all non-collidable. This has been happening for a while now.
Please, if you can, provide some solutions.