Currently, I’m making a game that uses terrain. The problem is, the terrain causes lots of lag.
There is a lot of it, and the “mountains” are in the same areas, meaning a lot of it is visible. Is there any way to reduce the amount of lag without removing these mountains, or just to delete some terrain behind them easily? I’ve tried eroding some of it but it’s quite painful.
Any help would be appreciated, thanks.
- Lag mostly applies to bodyvelocities, I’ve tried doing the same tests without terrain and it stopped it, so I know that’s the problem.