I set this as soon as the character loads. The problem with this method is for different head packages or different r15 head scales. Is there a way to adjust the size to like the default roblox scaling system? You can see in the picture above that the shades accessory does not perfectly fit the head. Is there a better way to fix head hitbox?
The size of the mesh being set as the size of head would likely make it the same scale as the mesh wouldn’t it? The mesh’s size isn’t determined by the part but by its property Scale thus you are just reducing it to be the same size.
Then, if I am not understanding it right, then he wants to make the hitbox even smaller than the actual mesh?
No hacky need for inserting a part to act as the hitbox when you can just resize the head
I dont think there is a need to set the part type to ball as well?