Fixing Slowed Down Falling Unanchored Parts

I am making a Roblox game entirely based around unanchored falling parts so that they create a satisfying effect. Now all my code works and stuff, but I’m trying to use it on the Classic Robloxian House, which has a lot of bricks. When I run the code, the house falls but just very slowly, making the effect less satisfying and less realistic. All of this takes place on the server.


This is the house I’m working with. It has hundreds of parts.

Could this be my hardware? I’ve tried it on my PC and iPad and it’s the same speed, even though my PC is so much better than my iPad, so I don’t think it is really hardware related. Is there anything I can do to stop physics from slowing down when there are lots of parts falling down?

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Would custom physical properties help you with this?

I don’t think so. It’s not related to the part’s in specific it happens in other games too like Lag Test 2021

I don’t think it’s that easy or even possible to control the speed of making the parts fall, custom physical properties is ur best bet since it has the ability to adjust the physics of a part itself

you should try tampering with each part’s network ownership so that the client doesnt have to deal with calculating physics for 100+ parts

Sorry, how can I do that? Also it’s over 500 to be exact…

Yea handling it on the server wouldn’t be the best performance wise aswell

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thank you! I’m a little confused on what all that means however, so if I set it to client it will move faster?

p much gang im relatively new to it too

You’re right, when I go closer to the part, it sets the part so on the client, and it falls at a normal speed.

My code already looped through all the parts in the model in order to unanchor them, so I set the part owner to the player who caused it. (in my game there’s a button, then the house falls down, so whoever pressed the button)

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