I am making a Roblox game entirely based around unanchored falling parts so that they create a satisfying effect. Now all my code works and stuff, but I’m trying to use it on the Classic Robloxian House, which has a lot of bricks. When I run the code, the house falls but just very slowly, making the effect less satisfying and less realistic. All of this takes place on the server.
This is the house I’m working with. It has hundreds of parts.
Could this be my hardware? I’ve tried it on my PC and iPad and it’s the same speed, even though my PC is so much better than my iPad, so I don’t think it is really hardware related. Is there anything I can do to stop physics from slowing down when there are lots of parts falling down?
I don’t think it’s that easy or even possible to control the speed of making the parts fall, custom physical properties is ur best bet since it has the ability to adjust the physics of a part itself
My code already looped through all the parts in the model in order to unanchor them, so I set the part owner to the player who caused it. (in my game there’s a button, then the house falls down, so whoever pressed the button)