Flash trail like script

this script should insert a trail that i keep in server storage into the specified player parts when the player goes above a certain speed and then also remove them when they go below:
situated in ServerScriptService a server side script:

local remoteevent = game.ReplicatedStorage.RemoteEvent
local trail = game.ServerStorage.Trail
local Particle = game.ServerStorage:WaitForChild("ParticleEmitter").ParticleEmitter

remoteevent.OnClientEvent:Connect(function(player)
	local character = player.Character

	-- Trail 1
	local trail1 = trail:Clone()
	trail1.Parent = character
	local attachment0 = Instance.new("Attachment", character.Head)
	attachment0.Name = "TrailAttachment0"
	local attachment1 = Instance.new("Attachment", character.UpperTorso)
	attachment1.Name = "TrailAttachment1"

	trail1.Attachment0 = attachment0
	trail1.Attachment1 = attachment1

	-- Trail 2
	local trail2 = trail:Clone()
	trail2.Parent = character
	local attachment2 = Instance.new("Attachment", character.RightUpperArm)
	attachment2.Name = "TrailAttachment2"
	local attachment3 = Instance.new("Attachment", character.RightLowerArm)
	attachment3.Name = "TrailAttachment3"

	trail2.Attachment0 = attachment2
	trail2.Attachment1 = attachment3

	-- Trail 3
	local trail3 = trail:Clone()
	trail3.Parent = character
	local attachment4 = Instance.new("Attachment", character.RightLowerArm)
	attachment4.Name = "TrailAttachment4"
	local attachment5 = Instance.new("Attachment", character.RightHand)
	attachment5.Name = "TrailAttachment5"

	trail3.Attachment0 = attachment4
	trail3.Attachment1 = attachment5

	-- Trail 4
	local trail4 = trail:Clone()
	trail4.Parent = character
	local attachment6 = Instance.new("Attachment", character.LeftUpperArm)
	attachment6.Name = "TrailAttachment4"
	local attachment7 = Instance.new("Attachment", character.LeftLowerArm)
	attachment7.Name = "TrailAttachment5"
	trail4.Attachment0 = attachment6
	trail4.Attachment1 = attachment7

	-- Trail 5
	local trail5 = trail:Clone()
	trail5.Parent = character
	local attachment8 = Instance.new("Attachment", character.LeftLowerArm)
	attachment8.Name = "TrailAttachment6"
	local attachment9 = Instance.new("Attachment", character.LeftHand)
	attachment9.Name = "TrailAttachment7"

	trail5.Attachment0 = attachment8
	trail5.Attachment1 = attachment9

	-- Trail 6
	local trail6 = trail:Clone()
	trail6.Parent = character
	local attachment10 = Instance.new("Attachment", character.LowerTorso)
	attachment10.Name = "TrailAttachment8"
	local attachment11 = Instance.new("Attachment", character.UpperTorso)
	attachment11.Name = "TrailAttachment9"

	trail6.Attachment0 = attachment10
	trail6.Attachment1 = attachment11

	-- Trail 7
	local trail7 = trail:Clone()
	trail7.Parent = character
	local attachment12 = Instance.new("Attachment", character.UpperTorso)
	attachment12.Name = "TrailAttachment10"
	local attachment13 = Instance.new("Attachment", character.RightUpperArm)
	attachment13.Name = "TrailAttachment11"
	trail7.Attachment0 = attachment12
	trail7.Attachment1 = attachment13

	-- Trail 8
	local trail8 = trail:Clone()
	trail8.Parent = character
	local attachment14 = Instance.new("Attachment", character.UpperTorso)
	attachment14.Name = "TrailAttachment12"
	local attachment15 = Instance.new("Attachment", character.LeftUpperArm)
	attachment15.Name = "TrailAttachment13"

	trail8.Attachment0 = attachment14
	trail8.Attachment1 = attachment15

	-- Trail 9
	local trail9 = trail:Clone()
	trail9.Parent = character
	local attachment16 = Instance.new("Attachment", character.UpperTorso)
	attachment16.Name = "TrailAttachment14"
	local attachment17 = Instance.new("Attachment", character.RightUpperLeg)
	attachment17.Name = "TrailAttachment15"

	trail9.Attachment0 = attachment16
	trail9.Attachment1 = attachment17

	-- Trail 10
	local trail10 = trail:Clone()
	trail10.Parent = character
	local attachment18 = Instance.new("Attachment", character.UpperTorso)
	attachment18.Name = "TrailAttachment16"
	local attachment19 = Instance.new("Attachment", character.LeftUpperLeg)
	attachment19.Name = "TrailAttachment17"

	trail10.Attachment0 = attachment18
	trail10.Attachment1 = attachment19

	-- Trail 11
	local trail11 = trail:Clone()
	trail11.Parent = character
	local attachment20 = Instance.new("Attachment", character.RightUpperLeg)
	attachment20.Name = "TrailAttachment18"
	local attachment21 = Instance.new("Attachment", character.RightLowerLeg)
	attachment21.Name = "TrailAttachment19"
	trail11.Attachment0 = attachment20
	trail11.Attachment1 = attachment21

	-- Trail 12
	local trail12 = trail:Clone()
	trail12.Parent = character
	local attachment22 = Instance.new("Attachment", character.RightLowerLeg)
	attachment22.Name = "TrailAttachment20"
	local attachment23 = Instance.new("Attachment", character.RightFoot)
	attachment23.Name = "TrailAttachment21"

	trail12.Attachment0 = attachment22
	trail12.Attachment1 = attachment23

	-- Trail 13
	local trail13 = trail:Clone()
	trail13.Parent = character
	local attachment24 = Instance.new("Attachment", character.LeftUpperLeg)
	attachment24.Name = "TrailAttachment22"
	local attachment25 = Instance.new("Attachment", character.LeftLowerLeg)
	attachment25.Name = "TrailAttachment23"

	trail13.Attachment0 = attachment24
	trail13.Attachment1 = attachment25

	-- Trail 14
	local trail14 = trail:Clone()
	trail14.Parent = character
	local attachment26 = Instance.new("Attachment", character.LeftLowerLeg)
	attachment26.Name = "TrailAttachment24"
	local attachment27 = Instance.new("Attachment", character.LeftFoot)
	attachment27.Name = "TrailAttachment25"

	trail14.Attachment0 = attachment26
	trail14.Attachment1 = attachment27

	-- Trail 15
	local trail15 = trail:Clone()
	trail15.Parent = character
	local attachment28 = Instance.new("Attachment", character.LowerTorso)
	attachment28.Name = "TrailAttachment26"
	local attachment29 = Instance.new("Attachment", character.RightUpperLeg)
	attachment29.Name = "TrailAttachment27"

	trail15.Attachment0 = attachment28
	trail15.Attachment1 = attachment29

	-- Trail 16
	local trail16 = trail:Clone()
	trail16.Parent = character
	local attachment30 = Instance.new("Attachment", character.LowerTorso)
	attachment30.Name = "TrailAttachment28"
	local attachment31 = Instance.new("Attachment", character.LeftUpperLeg)
	attachment31.Name = "TrailAttachment29"
	trail16.Attachment0 = attachment30
	trail16.Attachment1 = attachment31

	-- Add particle effect
	local particle = Particle:Clone()
	particle.Parent = character.Head
	particle.Enabled = true
end)


	

situated in StarterCharacterScripts in a localscript:

local runService = game:GetService("RunService")

-- get the character
local character = script.Parent
-- get the root part
local rootPart = character.HumanoidRootPart
-- set enabled to false by default
local enabled = false
-- create a empty table where we will save all the characters trails
local trails = {}

-- loop all descendants of the character and add any tails to the trails table
for i, child in character:GetDescendants() do
	if child.ClassName ~= "Trail" then continue end
	table.insert(trails, child)
end


runService.Heartbeat:Connect(function()
	-- get the characters speed
	local speed = rootPart.AssemblyLinearVelocity.Magnitude

	if speed < 50 then
		-- if the speed is less then 50 and enabled is already false then just exit the function and do nothing
		if enabled == false then return end
		enabled = false
	else
		-- if the speed is more or equal to 50 and enabled is already true then just exit the function and do nothing
		if enabled == true then return end
		enabled = true
	end
	-- enables or disable all trails
	for i, trail in trails do
		trail.Enabled = enabled
	end

	print("Trails:", enabled)
end)

situated in ServerStorage a particle emitter:
local Particle = script.Parent
local players = game.Players:GetPlayers()

Particle.Enabled = false

for i, player in players do
local character = player.Character
local part = character.Head

local smoke = Particle:Clone()
smoke.Parent = part
smoke.Enabled = true

end

I would start by adding your trails to a table. Loop through the table to enable disable each trail.