Flashlight Bug or Glitch?

So I’ve been working on a game for a while now, and all the mechanics of the game work pretty fine.
but when its time to publish and let others test it i found a huge thing that i couldn’t fix
So i made a normal F to turn on flashlight script and stuff but in studio here is how its looks
basically i made the angles about 50


but sadly in game its doesn’t have that angle effect for some reason even if i turn the graphics to max here is how its looks in game:


Thank you for reading if anyone of you have a way to fix it please tell me!
Thanks! :smile:

3 Likes

Judging by the shadowmap casting spotlight, it looks like you are using “Future” as your lighting technology, which I don’t think is uploadable yet. It works in studio, but reverts to shadowmap or voxel when played.

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I’m not sure how to fix it exactly, but you might be able to create the same effect by putting a black square with a hole in it cover your screen.

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The good part is that FiB3 is scheduled for the end of this year.

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Thank you for letting me know.!

2 Likes