Flashlight not Properly Visible

I have a flashlight script that works, thanks to a few things from the DevForum. But when I tested it out on my game, I noticed how the light from both the Client and Server side seemed off.





Here are the scripts too, courtesy from the DevForum:

--SERVER SCRIPT
EquipFlash.OnServerEvent:Connect(function()
	if not hasFlashlight then
		hasFlashlight = true
		
		local Character = Player.Character or Player.CharacterAdded:Wait()

		Flashlight = ReplicatedStorage.Handle:Clone()
		Flashlight.Parent = Character

		local Motor6D = Instance.new("Motor6D")
		Motor6D.Parent = Character
		Motor6D.Part0 = Character:FindFirstChild("Right Arm")
		Motor6D.Part1 = Flashlight
		
		LoadedAnim1:Play()
		task.wait(LoadedAnim1.Length * 0.925)
		LoadedAnim1:AdjustSpeed(0)
	else
		LoadedAnim1:AdjustSpeed(-1)
		task.wait(LoadedAnim1.Length * 0.925)
		LoadedAnim1:Stop()
		
		Motor6D = Player.Character:FindFirstChild("Motor6D")
		Motor6D:Destroy()
		Flashlight:Destroy()
		Flashlight = nil
		hasFlashlight = false
	end
end)
--CLIENT SIDE
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local EquipFlash = ReplicatedStorage.EquipFlash

local debounce = true

UserInputService.InputBegan:Connect(function(key)
	if key.UserInputType == Enum.UserInputType.Keyboard then
		if key.KeyCode == Enum.KeyCode.F then
			if debounce then
				debounce = false
				EquipFlash:FireServer()
				task.wait(.95)
				debounce = true
			end
		end
	end
end)

What have I done wrong, and what can I do to improve/fix it?

Shadows option in SpotLight turn offed?

Edit: Just realized that I was referring to MY version of the script, which isn’t shown here. Still, it doesn’t show the spotlight.

image
As you can see, the shadows is turned on, this Handle is inside the ReplicatedStorage

Fixed it, only had to toggle the LocalTransparencyModifier and place it in the LocalScript.

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