I want the bones to be properly aligned on the flat mesh and not offset.
All bones properly work in blender.
The bones of the flat mesh is offset to the left which is impacting the deformation. It is supposed to be aligned with the mesh as seen in the blender images below:
I’ve followed different videos such as How To Make An Animated Cape | ROBLOX Skinned Mesh Tutorial - YouTube , Roblox Mesh Deformation | Tutorial - YouTube and many others, but it always ends in the same state when I import it to studio.
I’ve tried exporting in different sizes via blender and changing the positions of the bones via studio and blender. Neither has come close to fixing my issue
Keep in mind this is my first time setting up a blender mesh rig for roblox.