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What do you want to achieve?
I want it so when you load into the game, my model is generated as terrain, but it’s all flat. I also want it so when you walk further, the terrain generates into that direction. -
What is the issue?
The issue is, that all I have is okeanskiy’s work, which is all good, but it generates up and down, also with sand which I don’t want. I want it to use my custom model. -
What solutions have you tried so far?
I looked on here, but it seems that nobody has actually got any answers to what I in particular want.
Terrain Script
local X = 50
local Z = 50
local grid = {}
for x = 1, X do
grid[x] = {}
for z = 1, Z do
grid[x][z] = math.noise(x/10, z/10) * 15
end
end
for x = 1, X do
for z = 1, Z do
local yPos = grid[x][z]
local part = Instance.new("Part")
part.Anchored = true
if yPos < -3 then
part.Material = Enum.Material.Sand
part.BrickColor = BrickColor.new("Cool yellow")
else
part.Material = Enum.Material.Grass
part.BrickColor = BrickColor.new("Bright green")
end
part.Position = Vector3.new(x*5, yPos, z*5)
part.Size = Vector3.new(5, 30, 5)
part.Parent = workspace
end
end
RandomVsNoise Script
print("10 RANDOM NUMBERS:")
for i = 1, 10 do
print(math.random())
end
print("10 NUMBERS GENERATED FROM NOISE")
for i = 1, 10 do
print(math.noise(i/10))
end