Flickering Images on decals

I made these custom “Flipbooks”, it’s just a part with a decal that’s scrolling through images so I can have high quality flipbooks; but I came to a problem where sometimes the images wouldn’t load? Every image/frame did pass the image security check thing and I just have these images scroll through with a while loop

P.S as seen above, I also tried publishing it and playing it in game to see if any difference would occur

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I take it that you are, within a loop, changing the image ID of the decal?
Would you instead be able to have a bunch of decals (one for each frame), and just change the transparency value?

Also use PreloadAsync on all of them

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You are so right tysm, I don’t know why I haven’t thought about that