I’m working on a Spaceship system that using generic WASD flight along a restricted Y axis - Though, I’m hoping to introduce a new method that allows more freedom.
I’m looking at making the Ship move in the direction of the Players mouse - Although, there’s an on-going issue where if the Mouse hovers over the Ships model itself, it acts insanely.
Unable to provide evidence as I’m in work, although most Players or Devs are familiar with what I’m talking about.
I know a way I can combat this is by setting the Parent to be the Players Character. This is what I want to avoid.
I’m willing to try any suggestion thrown my way.
One I’ve been thinking about is checking the Mouse.Target and if it detects the a Part that’s a descendant of the ship, it won’t action movement but instead continue along its path?
Thank you!