I just wanna fling the player in a cone-like radius away from the part as Vector3 velocity however i can’t seem to get the right xyz for it.
First image is from part point of view
second is from a different prescriptive.
Here’s the vector3 and the way i “fling” the player
local BodyVelocity = Instance.new("BodyVelocity", __CHARACTER.Torso) ReplicatedStorage:FindFirstChild(__CHARACTERPLAYER.Name):WaitForChild("__EVENTS"):WaitForChild("__RAGDOLL"):Fire(1.2) BodyVelocity.Velocity = Vector3.new(5,2,5) * 10 -- THIS IS DIRECTION WHERE PLAYER GETS FLONG!!
The player flings away from the part in a right direction instead of a straight cone-radius, any ideas on how i can fix or use the right xyz values?