So, i wanna create particle with flipbook and was following this tutorial, I rendered project 16 fps, 256x256 and after used TexturePacker and exported at 1024x1024 resolution, but in game Flipbook isnt working
what does the error say?
(did you set the image before you tried turning the flipbook option on?)
if this persist grab a working flipbook texture from the toolbox and use that.
set the fipbook resulution to what you want
then switch the texture back to yours
if that doesnt work… try using the 256x256 version that you have.