Hello everyone, I don’t know where to post this kind of topic but I’ve tried to learn how to use flipbook in ParticleEmitter properties and I’ve made some flipbook too in After Effect and it works perfectly but when I opened the game project again today, I run into a problem, the flipbook won’t work, It’s just keep saying FlipbookInCompatible but it was working yesterday
Some stuff that I’ve tried to fix it is:
-Creating another texture which is 4 x 4 with 256 H x 256 W and set it to 16 frames
-Closed my roblox studio and opened it again
-Turned off my beta features (Last time it works but now it won’t work)
If anyone could help me, I would really appreciate it because I’m still beginner to use FlipBook.
you can set the particle emitter with scripts to what you want, then copy the particle emitter and paste it back into studio. That seemed to work for me
There’s an issue with this feature that it does not apply the changes for that particleemitter, which is something that easily could be fixed as much as I can guess.
As Fog0q mentioned, there really isn’t a method to fix this problem right now, but applying it with a script can work just in case it bugs again.
Hello, I’m bumping this post as I found a solution that could fix the flipbook properties on particles if it doesn’t let you.
This issue only happens if you have Team Create/Collaboration settings on. Meaning this breaks the flipbook properties and you can’t edit them whilst collaborating with other developers.
The solution? Manage your particles in a personal studio, by copy pasting the particles there, Or a Place with no Team create on (Make sure also that you’re using the right texture sizing for flipbooks).
Once you’re done you can copy and paste that particle back into the main studio you were working with.