Flipping object horizontally makes face opposite

In Blender, when I flip an object horizontally, the face becomes the opposite in Roblox Studio but not in Blender. Flipping horizontally means pressing Ctrl-M.

Blender:

Roblox Studio:

How can I fix this?

So I exported the mesh with .obj and it worked fine but doesn’t add bones to it. I need to export it with bones without it making my objects see through.

  1. Select transformed mesh
  2. Press Ctrl + A
  3. Select “all transforms”
  4. Go to mesh edit workspace
  5. Press A
  6. Press Shift + N

Now your mesh should be fixed.

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