Long story short, I’m trying to bring Blender animations to a classic R6 rig with FBX. Issue is, it doesn’t seem to take into account positional data at all. I already had a massive battle with rotation and trying to get that to work, but now I stumbled across another. Take a look:
This is the pose in blender.
And here is the pose in Roblox.
As seen in the pictures the positional data isn’t transferred properly. Is there any way to make it work?