Floating Bone Positional data from FBX to roblox Motor6d

Long story short, I’m trying to bring Blender animations to a classic R6 rig with FBX. Issue is, it doesn’t seem to take into account positional data at all. I already had a massive battle with rotation and trying to get that to work, but now I stumbled across another. Take a look:

image

This is the pose in blender.

And here is the pose in Roblox.

As seen in the pictures the positional data isn’t transferred properly. Is there any way to make it work?

Everything seems okay rotationally. I think the bones are not sending over the positional data properly. Are they constrained by any object constraint?