Floating head when using BreakJoints

  1. What do you want to achieve? Keep it simple and clear!

I want my NPC to “die” by using BreakJoints in a script

  1. What is the issue? Include screenshots / videos if possible!

When I run the code, the head is stuck floating in air and doesn’t fall with the rest of the limbs (like once every five tests) it will work fine.
unknown (3)

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I have looked everywhere but nobody seems to have this specific issue- if someone else does a link would be useful.

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The HumanoidRootPart is invisible but still here

Humanoid.Died:Connect(function()
	HumanoidRootPart:Destroy()
end)
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I incorporated the code into mine and it seemed to work- however, now the character needs to be touched by another object in order to actually fall to the ground. Is there a solution to this?

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That’s… weird

It must be a server script.
If it is already, idk honestly

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Ahh that actually was the issue- I must’ve of forgot to check. Thank you!

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