Hello, i wanted to make a low-poly like terrain for my game. I used blender + sculpting tool and then triangulated and decimated the terrain to make it look more “Triangular”. The problem is, everything just floats above the terrain like this:
It looks like this on PreciseConvexDecomposition when i try other options it obviously just floats higher and acts like a square. Is there any solution? I tried playing around with colisionfidelity, the modifiers are applied in blender so thats not the case too. If there is no cure, is there any other way to make a fine low poly terrain?
Split it into small chunks. If I throw my grenade as the baseplate I float. If I throw it at the spawn I go through.
I can personally suggest, implement a similar landscape through parts (Alas, this is a time-consuming advice)
You can also try downscaling to make the collision issues less noticeable, but I don’t know if that would work in your case.
Yeah it wouldnt work. I know a plugin that makes triangular terrain by using parts and wedges, but i dont know how would that work performance-wise, I heard that it’s much less efficient than just doing it in blender. I’ll try with splitting the model into small chunks and let you know how that went