I’m trying to make a floating orb that kind of moves around at intervals but a little problem is that it decides to float off into space randomly.
function Light:Float(LightPart)
Light.TweenService:Create(LightPart, TweenInfo.new(1.2), {Position = LightPart.Position + Vector3.new(0,3,0)}):Play()
wait(1.2)
Light.TweenService:Create(LightPart, TweenInfo.new(1.2), {Position = LightPart.Position + Vector3.new(0,-3,0)}):Play()
end
Light.RunService.Stepped:Connect(function()
if Light.Data.IsAllowed == true then
if Light.Data.TimesMoveRan == 3 or Light.Data.TimesMoveRan == 6 or Light.Data.TimesMoveRan == 9 then
Light.Data.IsAllowed = false
Light:MovePoints(LightPart)
wait(5)
Light.Data.TimesMoveRan = Light.Data.TimesMoveRan + 1
Light.Data.IsAllowed = true
else
Light.Data.IsAllowed = false
Light:Float(LightPart)
wait(2.5)
Light.Data.TimesMoveRan = Light.Data.TimesMoveRan + 1
Light.Data.IsAllowed = true
end
end
end)
After a little bit of movement, just walking & jumping it decides to float off.
vs normal