Floating Point Error Demonstration

Hello Roblox developer forum,
Recently I came across a thread talking about an issue with a users game having graphic rendering issues certain distances from the point of origin. I thought this was pretty interesting and decided to make a game based around floating point errors. My game offers a GUI that has 7 preset coordinate teleports to play around with to see how the issues takes effect over certain distances with the option to set custom coordinates with a gamepass.

Game link

Example of 10m, 10m studs out on the x and y axis from the point of origin:

A more in depth video on how the error works:

Suggestions on what I should add to the game would be greatly appreciated as it’s pretty restricted on what you can do as of now. Thanks for checking out this thread!
[spoiler]This is also my first post on the developer forums so hopefully I got the right category.[/spoiler]

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That’s quite an informative post, thanks for your contribution! I actually visited the game of yours to explore the floating point error myself.

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