Hello Roblox developer forum,
Recently I came across a thread talking about an issue with a users game having graphic rendering issues certain distances from the point of origin. I thought this was pretty interesting and decided to make a game based around floating point errors. My game offers a GUI that has 7 preset coordinate teleports to play around with to see how the issues takes effect over certain distances with the option to set custom coordinates with a gamepass.
Example of 10m, 10m studs out on the x and y axis from the point of origin:
A more in depth video on how the error works:
Suggestions on what I should add to the game would be greatly appreciated as it’s pretty restricted on what you can do as of now. Thanks for checking out this thread!
This is also my first post on the developer forums so hopefully I got the right category.