Floating point > Origin?

I’m working on a Space exploration game and looking for methods to avoid the floating point errors when far from Origin.

Currently I’m experimenting with size, I’ve shrank the ship down to a mere 0.01; the Baseplate shown is 100, 1, 100 in size.
I intend to have the ships travel at 0.01 to give the illusion of slower movement across vast distance (Ofc there’ll be Hyperdrive etc.)
Would this work or does anyone have any other suggestions?

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Pretty good solution to fix unfixable bug, but consider changing material to smaller ones, they gonna look weird

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By material do you mean the actual Property? I’m looking at keeping the Ships as SmoothPlastic tbh just to mitigate that

i think the size he meant in the reply

btw nice game idea ngl gl at it

Generate materials and make them small

robloxapp-20240626-1750284.wmv (2.1 MB)

Just a very quick example of what this will be.