I’m working on a Space exploration game and looking for methods to avoid the floating point errors when far from Origin.
Currently I’m experimenting with size, I’ve shrank the ship down to a mere 0.01; the Baseplate shown is 100, 1, 100 in size.
I intend to have the ships travel at 0.01 to give the illusion of slower movement across vast distance (Ofc there’ll be Hyperdrive etc.)
Would this work or does anyone have any other suggestions?