I’m sure people have complained about this before but…
…can we get a fix for this floating point stuff? For some reason, parts with rotation like (for example) (90, 0, -180) become (89.991, -0.002, -179.988) through some quantum voodoo. When you try to CSG and realize that half the parts in your model are rotated slightly off, it makes it nearly impossible to complete, so you have to go back and redo the rotations. To top it off, building symmetric or rotation-sensitive objects (including CSG) becomes a NIGHTMARE with this.
Can we get a fix for this? Is there even an easy way to fix this?