Floating vehicle driver

Hey, im making an kart game and im disabling jumping state when player is in the vehicle and enabling when he left the vehicle. My problem is when the kart driver seating in his kart, is in another seat that is occupied by another player ( i mean nothing is colliding with ) and jump, then the driver stays floating in air for different clients , but the jumped player still see him in kart.

Its not caused by my handbrake because i tested it and it still happens without it.

Ofc

the driver of kart has the networkship of vehicle

Uploading: image.png…

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Once seated try disabling CanTouch on the seat.

Seat.CanTouch = false

This will prevent the humanoid from automatically sitting down on touch of the seat, I assume the seat welds are causing the issue.

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