Im attempting to make a obby level and I’ve gotten it to work, the only problem is when you land on this one part you are floating, yet there is nothing to keep the character up? How can I fix this?
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If you’re using any unions, make sure that CollisionFidelity is set to PreciseConvexDecomposition. This can solve issues like this.
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No, im not using a union. (FILL CHARACTERS)
It should be from the HipHeight property inside the Humanoid of your character, maybe the number is too high.