Been working on FE2 for a while now and have plans to make it the best one yet, and one of the features is that maps wont be bound to a box like the original. This opens up for a lot more design ideas yet a whole lot more work is required. While I’m happy to get a few maps out on my own this would take ages to reach a large amount of maps. So I’m reaching out to you guys if you’d like to have a go at making a map for FE2!
I have released for this: A video tutorial
(Already outdated but contains some important tips)
A map making kit (Contains written instructions)
An online testing ground to test your map and check for errors (Play this to get a taste of the mechanics too!)
The online testing ground comes with a dedicated debug window made to help make level testing and troubleshooting easy.
I am aiming to reward people who’s maps will make it into the final game (15K Robux) and am looking for a part limit of around 2000 per map.
Let me know if there’s any questions you guys have!
I could probably make a couple dozen props that remain under 100 triangles, would that be too intensive? I’ve recently done a 100.000 (5 million tris) meshpart stress test and most people got 60 fps.
Maximum creativity! If you don’t have an idea you can always default to a facility-like theme that Flood Escape has always had, but I would love to see maps of all kinds of themes made, just make sure it’s easy for players to understand where they can and can’t go
Obviously not showcase-level, but also not empty rooms. I’ve included a screenshot of one of the maps I’m working on to give a better idea on how detailed you can make your maps.